If your SVG looks blurry after converting to PNG, it's almost always because it was exported at too small a size. An SVG is infinitely sharp because it's vector; a PNG is fixed pixels — so the trick is to export the PNG at the size you'll actually display it, or larger.
Why an SVG blurs when you convert it to PNG
An SVG scales perfectly because it's drawn from maths. The moment you convert to PNG, it becomes a fixed grid of pixels at one resolution. If that resolution is smaller than where you display it — or the browser scales it up — it looks soft. The SVG didn't lose quality; the PNG just got locked at too few pixels.
The fix: export at the right size
Convert SVG to PNG at the dimensions you'll actually use — or larger. For a crisp icon on high-DPI (Retina) screens, export at 2× the display size: a 64px icon should be exported at 128px. Downscaling a larger PNG stays sharp; upscaling a small one never does.
Keep the SVG for anything that resizes
If the graphic appears at different sizes — a responsive logo, an icon set — keep using the SVG on the web where you can, and only export PNGs for the specific fixed sizes you need. One SVG covers every size; each PNG covers exactly one.
What about the transparent background?
PNG supports transparency, so an SVG icon converts to PNG with its transparent background intact — ideal for placing on any colour. (Converting to JPG instead would flatten it onto a solid white background.)
Convert SVG to PNG privately
SVG to PNG runs in your browser — nothing uploaded. For the bigger picture on formats, see vector vs raster.
What size should you actually export?
Pick the size from where the image is going, then export once at that size. A favicon wants 512—512 so every downstream size can be derived from it. A social preview wants 1200—630, which is what Open Graph readers expect. For print, multiply the physical size by 300: a 2-inch logo needs 600 pixels across, and anything less will look soft on paper no matter how clean the SVG was.
The mistake that produces most blurry PNGs is exporting small and enlarging afterwards. Once the SVG has been rasterised, the vector information is gone and an image editor can only interpolate between pixels it already has. Going back to the SVG and re-exporting at the larger size costs seconds and is the only thing that actually fixes it.
If the SVG exports at the wrong size entirely
Some SVGs carry no width and height attributes, only a viewBox. There is no intrinsic pixel size to read, so a converter has to pick one, and the result can be much smaller than you expected. Open the file in a text editor and check the opening tag: if width and height are missing, adding them (matching the viewBox proportions) makes every tool render it predictably.